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IPPS
2007
IEEE
15 years 4 months ago
Almost Peer-to-Peer Clock Synchronization
In this paper, an almost peer-to-peer (AP2P) clock synchronization protocol is proposed. AP2P is almost peer-topeer in the sense that it provides the desirable features of a purel...
Ahmed Sobeih, Michel Hack, Zhen Liu, Li Zhang
NETGAMES
2005
ACM
15 years 3 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
NETGAMES
2003
ACM
15 years 3 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
MOBIHOC
2012
ACM
13 years 9 days ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang
PODC
2010
ACM
15 years 1 months ago
Optimal gradient clock synchronization in dynamic networks
We study the problem of clock synchronization in highly dynamic networks, where communication links can appear or disappear at any time. The nodes in the network are equipped with...
Fabian Kuhn, Christoph Lenzen, Thomas Locher, Rote...