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93
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GI
2004
Springer
15 years 6 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath
111
Voted
MMB
2004
Springer
175views Communications» more  MMB 2004»
15 years 5 months ago
Sensitivity Analysis for MAP/MAP/1 Queues
A sensitivity analysis of a single-server, infinite-buffer queue with correlated arrivals and correlated service times is performed. We study and compare the isolated impact of (...
Armin Heindl
80
Voted
HAPTICS
2003
IEEE
15 years 5 months ago
Material Discrimination and Thermal Perception
This research is focused on the development of a thermal display and understanding the nature of the thermal cues used to identify objects haptically. The objective of the present...
Lynette A. Jones, Michal Berris
118
Voted
ICAT
2003
IEEE
15 years 5 months ago
Effective Output Patterns for Torque Display
In the previous paper in ICAT2002, we reported that a non-grounded palm-top torque display "GyroCube" was developed. Although it requires no grounding base for supportin...
Masataka Sakai, Yukio Fukui, Norio Nakamura
CHI
2000
ACM
15 years 4 months ago
Evaluation of eye gaze interaction
Eye gaze interaction can provide a convenient and natural addition to user-computer dialogues. We have previously reported on our interaction techniques using eye gaze [10]. While...
Linda E. Sibert, Robert J. K. Jacob