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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ACL
2010
15 years 5 months ago
Event-Based Hyperspace Analogue to Language for Query Expansion
Bag-of-words approaches to information retrieval (IR) are effective but assume independence between words. The Hyperspace Analogue to Language (HAL) is a cognitively motivated and...
Tingxu Yan, Tamsin Maxwell, Dawei Song, Yuexian Ho...
MM
2006
ACM
178views Multimedia» more  MM 2006»
16 years 28 days ago
Multimedia signal processing for behavioral quantification in neuroscience
While there have been great advances in quantification of the genotype of organisms, including full genomes for many species, the quantification of phenotype is at a comparatively...
Peter Andrews, Haibin Wang, Dan Valente, Jih&egrav...
APPINF
2003
15 years 8 months ago
Hardware Impact on Communication Performance of Beowulf LINUX Cluster
There exist a lot of models of parallel computation, amongst which LogP and LogGP are famous and suitable to describe the framework of communication process of Beowulf LINUX Clust...
Yuan Tang, Yun-Quan Zhang, Jia-Chang Sun, Yu-Cheng...
CVPR
2009
IEEE
1385views Computer Vision» more  CVPR 2009»
17 years 2 months ago
Distributed Multi-Target Tracking In A Self-Configuring Camera Network
This paper deals with the problem of tracking multiple targets in a distributed network of self-configuring pan-tilt-zoom cameras. We focus on applications where events unfold over...
Amit K. Roy Chowdhury, Bi Song, Cristian Soto