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HRI
2006
ACM
15 years 5 months ago
Using context and sensory data to learn first and second person pronouns
We present a method of grounded word learning that is powerful enough to learn the meanings of first and second person pronouns. The model uses the understood words in an utteran...
Kevin Gold, Brian Scassellati
CHI
2006
ACM
16 years 7 days ago
Emoticons convey emotions without cognition of faces: an fMRI study
In this paper, we describe the brain activities that are associated with emoticons by using functional MRI (fMRI). In communication over a computer network, we use faces such as c...
Masahide Yuasa, Keiichi Saito, Naoki Mukawa
HICSS
2007
IEEE
109views Biometrics» more  HICSS 2007»
15 years 6 months ago
Agent-based Human-computer-interaction for Real-time Monitoring Systems in the Trucking Industry
Auto ID systems can replace time-consuming, costly and error-prone processes of human data entry and produce detailed real time information. However, they will add value only to t...
Elfriede Krauth, Jos van Hillegersberg, Steef L. v...
MM
2005
ACM
124views Multimedia» more  MM 2005»
15 years 5 months ago
MusicStory: a personalized music video creator
In this paper, we describe MusicStory, a system that automatically creates videos to accompany music with lyrics. MusicStory uses common search engines, photo-sharing websites, an...
David A. Shamma, Bryan Pardo, Kristian J. Hammond
CG
2008
Springer
15 years 1 months ago
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
Reijer Grimbergen