Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation ...
: Enabling Genuine Eye Contact and Accurate Gaze in Remote Collaboration Kar-Han Tan, Ian N. Robinson, Bruce Culbertson, John Apostolopoulos HP Laboratories HPL-2010-96 eye contac...
Kar Han Tan, Ian N. Robinson, W. Bruce Culbertson,...
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
We first present the tele-immersive environments developed jointly by University of Illinois at Urbana-Champaign and University of California at Berkeley. The environment feature...
Zhenyu Yang, Bin Yu, Wanmin Wu, Klara Nahrstedt, R...
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...