Sciweavers

108 search results - page 8 / 22
» Improve a Game Board based on Cultural Algorithms
Sort
View
AAMAS
2011
Springer
14 years 4 months ago
Using focal point learning to improve human-machine tacit coordination
We consider an automated agent that needs to coordinate with a human partner when communication between them is not possible or is undesirable (tacit coordination games). Specifi...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
WCNC
2010
IEEE
15 years 1 months ago
Hedonic Coalition Formation Games for Secondary Base Station Cooperation in Cognitive Radio Networks
— In order to maintain a conflict-free environment among licensed primary users (PUs) and unlicensed secondary users (SUs) in cognitive radio networks, providing frequency and g...
Walid Saad, Zhu Han, Tamer Basar, Are Hjøru...
GECCO
2004
Springer
145views Optimization» more  GECCO 2004»
15 years 2 months ago
Automated Extraction of Problem Structure
Most problems studied in artificial intelligence possess some form of structure, but a precise way to define such structure is so far lacking. We investigate how the notion of pr...
Anthony Bucci, Jordan B. Pollack, Edwin D. de Jong
EWCBR
2008
Springer
14 years 11 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
DATE
2006
IEEE
195views Hardware» more  DATE 2006»
15 years 3 months ago
Application specific instruction processor based implementation of a GNSS receiver on an FPGA
In this paper the concept of a reconfigurable hardware macro to be used as a generic building block in lowpower, low-cost SoC for multioperable GNSS positioning is described, feat...
Götz Kappen, Tobias G. Noll