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CG
2008
Springer
14 years 11 months ago
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
Reijer Grimbergen
EUSFLAT
2009
152views Fuzzy Logic» more  EUSFLAT 2009»
14 years 7 months ago
Fuzzy and PSO Based Algorithm for Driver's Behavior Modeling
The study of human behavior during driving is of primary importance for the improvement of drivers' security. This study is complex because of numerous situations in which the...
Sohrab Khanmohammadi, Mohammad Ali Tinati, Sehrane...
CANDC
2009
ACM
15 years 1 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
FPLAY
2008
14 years 11 months ago
Lessons from Brain Age on password memorability
User authentication involves establishing a user's right to access a system. Most user authentication is done with text passwords, which have advantages over other approaches...
Alain Forget, Sonia Chiasson, Robert Biddle
CHI
2006
ACM
15 years 10 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff