Sciweavers

605 search results - page 19 / 121
» Improving quality of service in videogames
Sort
View
ISCC
2005
IEEE
15 years 3 months ago
Improving Survivability through Traffic Engineering in MPLS Networks
The volume of higher priority Internet applications is increasing as the Internet continues to evolve. Customers require Quality of Service (QoS) guarantees with not only guarante...
Mina Amin, Kin-Hon Ho, George Pavlou, Michael P. H...
GECCO
2007
Springer
183views Optimization» more  GECCO 2007»
15 years 3 months ago
Search-based testing of service level agreements
The diffusion of service oriented architectures introduces the need for novel testing approaches. On the one side, testing must be able to identify failures in the functionality ...
Massimiliano Di Penta, Gerardo Canfora, Gianpiero ...
IEEESCC
2005
IEEE
15 years 3 months ago
A Framework for Failure Impact Analysis and Recovery with Respect to Service Level Agreements
In today’s IT service market customers urge providers to grant guarantees for quality of service (QoS) which are laid down in Service Level Agreements (SLAs). To satisfy custome...
Andreas Hanemann, David Schmitz, Martin Sailer
CORR
2008
Springer
112views Education» more  CORR 2008»
14 years 9 months ago
SecMon: End-to-End Quality and Security Monitoring System
The Voice over Internet Protocol (VoIP) is becoming a more available and popular way of communicating for Internet users. This also applies to Peer-to-Peer (P2P) systems and mergi...
Tomasz Ciszkowski, Charlott Eliasson, Markus Fiedl...
CLUSTER
2008
IEEE
14 years 9 months ago
Translating Service Level Objectives to lower level policies for multi-tier services
Service providers and their customers agree on certain quality of service guarantees through Service Level Agreements (SLA). An SLA contains one or more Service Level Objectives (S...
Yuan Chen, Subu Iyer, Xue Liu, Dejan S. Milojicic,...