Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
In this paper, we consider a discrete-time queue of Geo/Geo/c type with geometric repeated attempts. It is known that its continuous counterpart, namely the M/M/c queue with expon...
Jesus R. Artalejo, Antonis Economou, Antonio G&oac...
We propose a sweep-based approach to the freeform deformation of three-dimensional objects. Instead of using a volume enclosing the whole object, we approximate only its deformabl...
Gossip algorithms for aggregation have recently received significant attention for sensor network applications because of their simplicity and robustness in noisy and uncertain en...
Alexandros G. Dimakis, Anand D. Sarwate, Martin J....
We propose a variational approach to computing an optimal segmentation of a 3D shape for computing a union of tight bounding volumes. Based on an affine invariant measure of e-ti...