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ACMACE
2011
ACM
14 years 4 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
ICRA
1999
IEEE
187views Robotics» more  ICRA 1999»
15 years 9 months ago
VISP: A Software Environment for Eye-in-Hand Visual Servoing
In this paper, we describe a modular software that allows fast development of eye-in-hand image-based visual servoing applications (ViSP states for "Visual Servoing Platform&...
Éric Marchand
PROFES
2001
Springer
15 years 9 months ago
A Family-Oriented Software Development Process for Engine Controllers
This paper presents a family-based software development process for aero-engine control software. The process uses a “family capability” derived from family analysis of the emb...
Karen Allenby, Simon Burton, Darren L. Buttle, Joh...
IPPS
2007
IEEE
15 years 11 months ago
Splice: A Standardized Peripheral Logic and Interface Creation Engine
Recent advancements in FPGA technology have allowed manufacturers to place general-purpose processors alongside user-configurable logic gates on a single chip. At first glance, ...
Justin Thiel, Ron K. Cytron
JMM2
2006
95views more  JMM2 2006»
15 years 4 months ago
Video Streaming over MBMS: A System Design Approach
Recently, Multimedia Broadcast Multicast Service (MBMS) has been specified by 3GPP as a Release 6 feature in order to meet the increasing demands of multimedia download and streami...
Junaid Afzal, Thomas Stockhammer, Tiago Gasiba, We...