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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 10 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
MM
2004
ACM
98views Multimedia» more  MM 2004»
15 years 10 months ago
Coordinated multi-streaming for 3D tele-immersion
This paper looks at the problem of multi-streaming in 3D teleimmersion and describes how a protocol architecture called CP (for Coordination Protocol) can be used to coordinate vi...
David E. Ott, Ketan Mayer-Patel
MM
2004
ACM
277views Multimedia» more  MM 2004»
15 years 10 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
MM
2004
ACM
157views Multimedia» more  MM 2004»
15 years 10 months ago
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
Aisling Kelliher
NORDICHI
2004
ACM
15 years 10 months ago
InfoRadar: group and public messaging in the mobile context
Previous research has sought to utilize everyday messaging metaphors, such as the notice board, in location-based messaging systems. Unfortunately, many of the restrictions associ...
Matti Rantanen, Antti Oulasvirta, Jan Blom, Sauli ...