It is now possible to turn almost any object into an interface. What one must do, however is to explore the user’s needs and perceptions in order to create the metaphors necessa...
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
We currently witness a massive digitization of domestic materials e.g. photos, music, calendars, recipes, notes, messages. This digitization provides new conditions for how we inte...
In this paper, we introduce a novel interface, the Tangible Spin Cube, for experiencing a 3D ring menu in real space. It enables a tangible object-referenced 3D ring menu and its ...