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SI3D
2005
ACM
15 years 10 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
HPDC
1998
IEEE
15 years 9 months ago
Metascheduling: A Scheduling Model for Metacomputing Systems
Abstract Metacomputing is the seamless application of geographically-separated distributed computing resources to user applications. We consider the scheduling of metaapplications;...
Jon B. Weissman
HPDC
1996
IEEE
15 years 8 months ago
Legion - A View from 50, 000 Feet
' The coming of giga-bit networks makes possible the realization ofa single nationwide virtual computer comprised of a variety of geographically distributed highpe6ormance mac...
Andrew S. Grimshaw, William A. Wulf
SIGGRAPH
1994
ACM
15 years 8 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
CLUSTER
2009
IEEE
15 years 8 months ago
24/7 Characterization of petascale I/O workloads
Abstract--Developing and tuning computational science applications to run on extreme scale systems are increasingly complicated processes. Challenges such as managing memory access...
Philip H. Carns, Robert Latham, Robert B. Ross, Ka...
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