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SI3D
2010
ACM
15 years 4 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
ICCV
2009
IEEE
16 years 2 months ago
Reconstructing Building Interiors from Images
This paper proposes a fully automated 3D reconstruction and visualization system for architectural scenes (interiors and exteriors). The reconstruction of indoor environments fr...
Yasutaka Furukawa, Brian Curless, Steven M. Seitz,...
ISMAR
2005
IEEE
15 years 3 months ago
Shading and Shadowing of Architecture in Mixed Reality
We propose a simple method to express shading and shadowing of virtual objects in Mixed Reality especially appropriate for static architecture models in outdoor scenes. We create ...
Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi
3DPVT
2004
IEEE
104views Visualization» more  3DPVT 2004»
15 years 1 months ago
Interactive Modeling from Dense Color and Sparse Depth
We are developing a system for interactive modeling of real world scenes. The acquisition device consists of a video camera enhanced with an attached laser system. As the operator...
Voicu Popescu, Elisha Sacks, Gleb Bahmutov
ICIP
2005
IEEE
15 years 11 months ago
Real-time generation of novel views of a dynamic scene using morphing and visual hull
Recently, generation of novel views from images acquired by multiple cameras has been investigated. It can be applied to telepresence effectively. Most conventional methods need so...
Tomoya Ishikawa, Kazumasa Yamazawa, Naokazu Yokoya