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CHI
1997
ACM
15 years 4 months ago
Sensing Activity in Video Images
in CHI’97 Extended Abstract, ACM Press, pp. 319-320 based awareness tools and iconic indicators because it meets three crucial user requirements. This paper describes the activit...
Alison Lee, Kevin Schlueter, Andreas Girgensohn
AUGHUMAN
2011
14 years 6 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
CHI
2006
ACM
16 years 6 days ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
BCSHCI
2008
15 years 1 months ago
The HCI lab at UNC Charlotte
At the Human Computer Interaction Lab (HCILab) at UNC Charlotte, we investigate novel ways for people to interact with computers, and through computers with their environments. Ou...
Celine Latulipe, Heather Richter Lipford
ISMAR
2005
IEEE
15 years 5 months ago
Localisation and Interaction for Augmented Maps
Paper-based cartographic maps provide highly detailed information visualisation with unrivalled fidelity and information density. Moreover, the physical properties of paper affor...
Gerhard Reitmayr, Ethan Eade, Tom Drummond