Enacting and capturing real motion for all potential scenarios is terribly expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it ...
Timothy Edmunds, S. Muthukrishnan, Subarna Sadhukh...
This paper presents a segmentation-based handwriting recognizer and the performance that it achieves on the numerical fields extracted from a large single-writer historical collec...
Marius Bulacu, Axel Brink, Tijn van der Zant, Lamb...
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
Interactive drama is increasingly being used as a pedagogical tool in a wide variety of computer-based learning environments. However, the effort required to build interactive dram...