Sciweavers

107 search results - page 11 / 22
» Interactive Training for Synthetic Characters
Sort
View
ICDE
2005
IEEE
157views Database» more  ICDE 2005»
15 years 11 months ago
MoDB: Database System for Synthesizing Human Motion
Enacting and capturing real motion for all potential scenarios is terribly expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it ...
Timothy Edmunds, S. Muthukrishnan, Subarna Sadhukh...
ICDAR
2009
IEEE
14 years 7 months ago
Recognition of Handwritten Numerical Fields in a Large Single-Writer Historical Collection
This paper presents a segmentation-based handwriting recognizer and the performance that it achieves on the numerical fields extracted from a large single-writer historical collec...
Marius Bulacu, Axel Brink, Tijn van der Zant, Lamb...
ACMACE
2006
ACM
15 years 3 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
GRAPHITE
2007
ACM
15 years 1 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
AIED
2005
Springer
15 years 3 months ago
THESPIAN: An Architecture for Interactive Pedagogical Drama
Interactive drama is increasingly being used as a pedagogical tool in a wide variety of computer-based learning environments. However, the effort required to build interactive dram...
Mei Si, Stacy C. Marsella, David V. Pynadath