We describe a general algorithm to produce compatible 3D triangulations from spatial decompositions. Such triangulations match edges and faces across spatial cell boundaries, solv...
Berk Geveci, Mathieu Malaterre, William J. Schroed...
Computing the intersection curve of two quadrics is a fundamental problem in computer graphics and solid modeling. We present an algebraic method for classifying and parameterizin...
The main purpose of this paper is to describe available (HPC)based implementations of remotely sensed hyperspectral image processing algorithms on multi-computer clusters, heterog...
In this paper, we present a space efficient algorithm for speeding up isosurface extraction. Even though there exist algorithms that can achieve optimal search performance to iden...
Graphical password systems based on the recognition of photographs are candidates to alleviate current over-reliance on alphanumeric passwords and PINs. However, despite being bas...