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» Introduction to GPU programming
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ICS
2009
Tsinghua U.
15 years 7 months ago
A translation system for enabling data mining applications on GPUs
Modern GPUs offer much computing power at a very modest cost. Even though CUDA and other related recent developments are accelerating the use of GPUs for general purpose applicati...
Wenjing Ma, Gagan Agrawal
VISSYM
2004
15 years 3 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
EUROGP
2009
Springer
143views Optimization» more  EUROGP 2009»
15 years 4 days ago
A Real-Time Evolutionary Object Recognition System
We have created a real-time evolutionary object recognition system. Genetic Programming is used to automatically search the space of possible computer vision programs guided throug...
Marc Ebner
SI3D
2005
ACM
15 years 8 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
CGF
2006
126views more  CGF 2006»
15 years 2 months ago
Soft Shadow Maps: Efficient Sampling of Light Source Visibility
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent alg...
Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Je...