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CG
2010
Springer
14 years 10 months ago
Realistic cloth augmentation in single view video under occlusions
Augmenting cloth in real video is a challenging task because cloth performs complex motions and deformations and produces complex shading on the surface. Therefore, for a realisti...
Anna Hilsmann, David C. Schneider, Peter Eisert
GRAPHICSINTERFACE
2011
14 years 1 months ago
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments
Multi-display environments (MDEs) connect several displays into a single digital workspace. One of the main problems to be solved in an MDE’s design is how to enable movement of...
Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, ...
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 1 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
VRST
2004
ACM
15 years 3 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
CANDC
2005
ACM
14 years 11 months ago
Computational schemes for biomimetic sculpture
A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...