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» Learning Character Behaviors Using Agent Modeling in Games
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ATAL
2009
Springer
15 years 10 months ago
Learning a model of speaker head nods using gesture corpora
During face-to-face conversation, the speaker’s head is continually in motion. These movements serve a variety of important communicative functions. Our goal is to develop a mod...
Jina Lee, Stacy Marsella
125
Voted
ATAL
2007
Springer
15 years 10 months ago
Extending character-based storytelling with awareness and feelings
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
David Pizzi, Marc Cavazza, Jean-Luc Lugrin
197
Voted
CONIELECOMP
2006
IEEE
15 years 9 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
125
Voted
CG
2008
Springer
15 years 5 months ago
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
Reijer Grimbergen
128
Voted
ECML
2007
Springer
15 years 10 months ago
Imitation Learning Using Graphical Models
Imitation-based learning is a general mechanism for rapid acquisition of new behaviors in autonomous agents and robots. In this paper, we propose a new approach to learning by imit...
Deepak Verma, Rajesh P. N. Rao