Sciweavers

85 search results - page 16 / 17
» Metisse is not a 3D desktop!
Sort
View
ACMACE
2006
ACM
15 years 3 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
SC
2003
ACM
15 years 2 months ago
Application Steering in a Collaborative Environment
In this showcase we will present live running simulations which are integrated into the Access Grid in a variety of different ways. An example of this is the use of vncto distrib...
John Brooke, Thomas Eickermann, Uwe Wössner
GROUP
1999
ACM
15 years 1 months ago
Perspective layered visualization of collaborative workspaces
Visual shared workspaces will be always staying on users’ screens in the near future. Users will be moving frequently between their personal workspaces for personal and asynchro...
Hidekazu Shiozawa, Ken-ichi Okada, Yutaka Matsushi...
ECCV
2002
Springer
15 years 11 months ago
Eye Gaze Correction with Stereovision for Video-Teleconferencing
Abstract. The lack of eye contact in desktop video teleconferencing substantially reduces the effectiveness of video contents. While expensive and bulky hardware is available on th...
Ruigang Yang, Zhengyou Zhang
CVPR
2011
IEEE
14 years 5 months ago
Semantic structure from motion
Conventional rigid structure from motion (SFM) addresses the problem of recovering the camera parameters (motion) and the 3D locations (structure) of scene points, given observed ...
Sid Ying-Ze Bao, Silvio Savarese