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AAAI
2010
14 years 11 months ago
An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a s...
Andriy Burkov, Brahim Chaib-draa
WSCG
2004
161views more  WSCG 2004»
14 years 11 months ago
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by k...
Paul Benölken, Holger Graf, André Stor...
COR
2007
176views more  COR 2007»
14 years 10 months ago
Scheduling and routing of automated guided vehicles: A hybrid approach
We propose a hybrid method designed to solve a problem of dispatching and conflict free routing of automated guided vehicles (AGVs) in a flexible manufacturing system (FMS). Thi...
Ayoub Insa Corréa, André Langevin, L...
MOC
2002
128views more  MOC 2002»
14 years 10 months ago
Each averaging technique yields reliable a posteriori error control in FEM on unstructured grids. Part II: Higher order FEM
Averaging techniques are popular tools in adaptive finite element methods since they provide efficient a posteriori error estimates by a simple postprocessing. In the second paper ...
Sören Bartels, Carsten Carstensen
ACL
2010
14 years 8 months ago
Hierarchical A* Parsing with Bridge Outside Scores
Hierarchical A (HA) uses of a hierarchy of coarse grammars to speed up parsing without sacrificing optimality. HA prioritizes search in refined grammars using Viterbi outside cost...
Adam Pauls, Dan Klein