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DAC
1998
ACM
16 years 4 months ago
Functional Vector Generation for HDL Models Using Linear Programming and 3-Satisfiability
Abstract-Our strategy for automatic generation of functional vectors is based on exercising selected paths in the given hardware description language (HDL) model. The HDL model des...
Farzan Fallah, Srinivas Devadas, Kurt Keutzer
121
Voted
IM
2008
15 years 3 months ago
A Unified Approach to Congestion Games and Two-Sided Markets
Abstract. Congestion games are a well-studied model for resource sharing among uncoordinated selfish agents. Usually, one assumes that the resources in a congestion game do not hav...
Heiner Ackermann, Paul W. Goldberg, Vahab S. Mirro...
NETGAMES
2003
ACM
15 years 8 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
ATAL
2008
Springer
15 years 5 months ago
iCat: an affective game buddy based on anticipatory mechanisms
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Iolanda Leite, Carlos Martinho, André Perei...
148
Voted
CORR
2010
Springer
144views Education» more  CORR 2010»
15 years 3 months ago
Stochastic Games for Security in Networks with Interdependent Nodes
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take pa...
Kien C. Nguyen, Tansu Alpcan, Tamer Basar