Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
This paper focuses on reducing memory usage in enumerative model checking, while maintaining the multi-core scalability obtained in earlier work. We present a multi-core tree-based...
Alfons Laarman, Jaco van de Pol, Michael Weber 000...
Network performance measurement and prediction is very important to predict the running time of high performance computing applications. The LogP model family has been proven to b...
Every computer needs a timer mechanism to keep track of current time and also for various accounting purposes such as calculating the time spent by a process in CPU utilization, di...
In this paper we provide a method to analytically compute the energy saving provided by the use of transmission power control (TPC) at the MAC layer in wireless sensor networks (W...