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» Model Checking Large Network Protocol Implementations
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NETGAMES
2003
ACM
15 years 8 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
117
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CORR
2011
Springer
124views Education» more  CORR 2011»
14 years 10 months ago
Parallel Recursive State Compression for Free
This paper focuses on reducing memory usage in enumerative model checking, while maintaining the multi-core scalability obtained in earlier work. We present a multi-core tree-based...
Alfons Laarman, Jaco van de Pol, Michael Weber 000...
111
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IPPS
2007
IEEE
15 years 9 months ago
Low-Overhead LogGP Parameter Assessment for Modern Interconnection Networks
Network performance measurement and prediction is very important to predict the running time of high performance computing applications. The LogP model family has been proven to b...
Torsten Hoefler, Andre Lichei, Wolfgang Rehm
EUC
2004
Springer
15 years 8 months ago
Embedded System Design for Network Time Synchronization
Every computer needs a timer mechanism to keep track of current time and also for various accounting purposes such as calculating the time spent by a process in CPU utilization, di...
So-Young Hwang, Dong-Hui Yu, Ki-Joune Li
CN
2007
129views more  CN 2007»
15 years 3 months ago
Performance evaluation of MAC transmission power control in wireless sensor networks
In this paper we provide a method to analytically compute the energy saving provided by the use of transmission power control (TPC) at the MAC layer in wireless sensor networks (W...
Javier Vales-Alonso, Esteban Egea-López, Al...