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» Modeling Concurrency with Geometry
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ISMAR
2007
IEEE
15 years 10 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
157
Voted
ISQED
2007
IEEE
236views Hardware» more  ISQED 2007»
15 years 10 months ago
3DFFT: Thermal Analysis of Non-Homogeneous IC Using 3D FFT Green Function Method
Due to the roaring power dissipation and gaining popularity of 3D integration, thermal dissipation has been a critical concern of modern VLSI design. The availability for chip-lev...
Dongkeun Oh, Charlie Chung-Ping Chen, Yu Hen Hu
164
Voted
SMI
2007
IEEE
194views Image Analysis» more  SMI 2007»
15 years 10 months ago
Robust Smooth Feature Extraction from Point Clouds
Defining sharp features in a given 3D model facilitates a better understanding of the surface and aids visualizations, reverse engineering, filtering, simplification, non-photo...
Joel Daniels II, Linh K. Ha, Tilo Ochotta, Cl&aacu...
ADHOCNOW
2007
Springer
15 years 10 months ago
Information Brokerage Via Location-Free Double Rulings
The in-network aggregation and processing of information is what sets a sensor network apart from a pure data acquisition device. One way to model the exchange of information betwe...
Stefan Funke, Imran Rauf
EGH
2007
Springer
15 years 10 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver