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» Modeling and Animating Virtual Humans
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CHI
2006
ACM
16 years 1 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2004
ACM
16 years 1 months ago
All together now: visualizing local and remote actors of localized activity
We present All Together Now (ATN), a tool for visualizing localized activities involving both local and remote actors. ATN presents each user with a webpage containing a common vi...
Scott Lederer, Jeffrey Heer
CHI
2010
ACM
15 years 8 months ago
Blogging in a region of conflict: supporting transition to recovery
The blogosphere is changing how people experience war and conflict. We conducted an analysis of 125 blogs written by Iraqi citizens experiencing extreme disruption in their countr...
Ban Al-Ani, Gloria Mark, Bryan Semaan
MIG
2009
Springer
15 years 8 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
ACMACE
2006
ACM
15 years 7 months ago
From driving to expressive music performance: ensuring tempo smoothness
This paper focuses on the mapping strategies in the interface design for the Expression Synthesis Project (ESP). The goal of ESP is to use the metaphor of driving to allow non-exp...
Jie Liu, Elaine Chew, Alexandre R. J. Franç...