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» Modeling and Animating Virtual Humans
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MM
2004
ACM
277views Multimedia» more  MM 2004»
15 years 7 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
MMM
2008
Springer
128views Multimedia» more  MMM 2008»
15 years 8 months ago
Semantic Quantization of 3D Human Motion Capture Data Through Spatial-Temporal Feature Extraction
3D motion capture is a form of multimedia data that is widely used in animation and medical fields (such as physical medicine and rehabilitation where body joint analysis is neede...
Yohan Jin, B. Prabhakaran
ICWSM
2010
15 years 3 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher
WACV
2002
IEEE
15 years 6 months ago
Face Model Adaptation using Robust Matching and Active Appearance Models
This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using deformable 3D models. For each frame, the proposed adaptation is sp...
Fadi Dornaika, Jörgen Ahlberg
SI3D
2006
ACM
15 years 7 months ago
Human motion estimation from a reduced marker set
Motion capture data from human subjects exhibits considerable redundancy. In this paper, we propose novel methods for exploiting this redundancy. In particular, we set out to find...
Guodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard...