Sciweavers

262 search results - page 39 / 53
» Motivations of Play in MMORPGs
Sort
View
ICCV
2009
IEEE
14 years 8 months ago
Matching as a non-cooperative game
With this paper we offer a game-theoretic perspective for the all-pervasive matching problem in computer vision. Specifically, we formulate the matching problem as a (population) ...
Andrea Albarelli, Samuel Rota Bulò, Andrea ...
ACIIDS
2011
IEEE
209views Database» more  ACIIDS 2011»
14 years 5 months ago
Prototype of Object-Oriented Declarative Workflows
While in the traditional workflow processes the control flow is determined statically within process definitions, in declarative workflow processes the control flow is dynamic and ...
Marcin Dabrowski, Michal Drabik, Mariusz Trzaska, ...
CHI
2007
ACM
15 years 11 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CHI
2006
ACM
15 years 11 months ago
Robot-human interaction with an anthropomorphic percussionist
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
Gil Weinberg, Scott Driscoll
CHI
2002
ACM
15 years 11 months ago
SCANMail: a voicemail interface that makes speech browsable, readable and searchable
Increasing amounts of public, corporate, and private speech data are now available on-line. These are limited in their usefulness, however, by the lack of tools to permit their br...
Steve Whittaker, Julia Hirschberg, Brian Amento, L...