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CGF
2005
94views more  CGF 2005»
15 years 3 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
TVCG
2008
173views more  TVCG 2008»
15 years 3 months ago
Sinus Endoscopy - Application of Advanced GPU Volume Rendering for Virtual Endoscopy
For difficult cases in endoscopic sinus surgery, a careful planning of the intervention is necessary. Due to the reduced field of view during the intervention, the surgeons have le...
Arno Krüger, Christoph Kubisch, Gero Strau&sz...
CORR
2004
Springer
180views Education» more  CORR 2004»
15 years 3 months ago
Self-Organized Stigmergic Document Maps: Environment as a Mechanism for Context Learning
Social insect societies and more specifically ant colonies, are distributed systems that, in spite of the simplicity of their individuals, present a highly structured social organi...
Vitorino Ramos, Juan J. Merelo Guervós
CORR
2000
Springer
144views Education» more  CORR 2000»
15 years 2 months ago
Sequence-Based Abstract Interpretation of Prolog
-BASED ABSTRACT INTERPRETATION OF PROLOG1 BAUDOUIN LE CHARLIER, SABINA ROSSI, AND PASCAL VAN HENTENRYCK . Abstract interpretation is a general methodology for systematic developmen...
Baudouin Le Charlier, Sabina Rossi, Pascal Van Hen...
ET
2002
115views more  ET 2002»
15 years 2 months ago
CAS-BUS: A Test Access Mechanism and a Toolbox Environment for Core-Based System Chip Testing
As System on a Chip (SoC) testing faces new challenges, some new test architectures must be developed. This paper describes a Test Access Mechanism (TAM) named CASBUS that solves ...
Mounir Benabdenbi, Walid Maroufi, Meryem Marzouki
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