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SPIN
2000
Springer
15 years 1 months ago
Model Checking Based on Simultaneous Reachability Analysis
Abstract. Simultaneous reachability analysis SRA is a recently proposed approach to alleviating the state space explosion problem in reachability analysis of concurrent systems. Th...
Bengi Karaçali, Kuo-Chung Tai
ECCV
2004
Springer
15 years 3 months ago
Authentic Emotion Detection in Real-Time Video
Abstract. There is a growing trend toward emotional intelligence in humancomputer interaction paradigms. In order to react appropriately to a human, the computer would need to have...
Yafei Sun, Nicu Sebe, Michael S. Lew, Theo Gevers
AIIDE
2006
14 years 11 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
STACS
2005
Springer
15 years 3 months ago
Recursive Markov Chains, Stochastic Grammars, and Monotone Systems of Nonlinear Equations
We introduce and study Recursive Markov Chains (RMCs), which extend ordinary finite state Markov chains with the ability to invoke other Markov chains in a potentially recursive m...
Kousha Etessami, Mihalis Yannakakis
AIIDE
2008
15 years 1 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...