Sciweavers

2853 search results - page 425 / 571
» On Coherence in Computer Algebra
Sort
View
CGF
2004
151views more  CGF 2004»
14 years 10 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CGF
2002
168views more  CGF 2002»
14 years 9 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
COMGEO
2000
ACM
14 years 9 months ago
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
TVCG
1998
197views more  TVCG 1998»
14 years 9 months ago
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
—New challenges on vector field visualization emerge as time-dependent numerical simulations become ubiquitous in the field of computational fluid dynamics (CFD). To visualize da...
Han-Wei Shen, David L. Kao
BMVC
2010
14 years 8 months ago
Object Detection with Geometrical Context Feedback Loop
We propose a new coherent framework for joint object detection, 3D layout estimation, and object supporting region segmentation from a single image. Our approach is based on the m...
Min Sun, Yingze Bao, Silvio Savarese