Sciweavers

774 search results - page 34 / 155
» On Timed Alternating Simulation for Concurrent Timed Games
Sort
View
105
Voted
NETWORKING
2007
14 years 11 months ago
Construction of a Proxy-Based Overlay Skeleton Tree for Large-Scale Real-Time Group Communications
Abstract. We consider the problem of constructing a proxy-based overlay skeleton tree (POST) in the backbone service domain of a two-tier overlay multicast infrastructure. Spanning...
Jun Guo, Sanjay Jha
RTDB
1996
131views more  RTDB 1996»
14 years 11 months ago
Value-cognizant Admission Control Strategies for Real-Time DBMS
We propose and evaluate an admission control paradigm for RTDBS, in which a transaction is submitted to the system as a pair of processes: a primary task, and a recovery block. Th...
Azer Bestavros, Sue Nagy
DEDS
2007
104views more  DEDS 2007»
14 years 9 months ago
Trellis Processes : A Compact Representation for Runs of Concurrent Systems
The unfolding of a concurrent system represents in a compact manner all possible runs of this system. Unfoldings are used in many applications, ranging from model-checking (offlin...
Eric Fabre
95
Voted
CEC
2009
IEEE
14 years 7 months ago
Optimisation of the Beer Distribution Game with complex customer demand patterns
This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has ...
Hongliang Liu, Enda Howley, Jim Duggan
FSTTCS
1998
Springer
15 years 1 months ago
Partial Order Reductions for Bisimulation Checking
Partial order methods have been introduced to avoid the state explosion problem in veri cation resulting from the representation of multiple interleavings of concurrent transitions...
Michaela Huhn, Peter Niebert, Heike Wehrheim