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ACMACE
2006
ACM
15 years 10 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
NAR
2008
67views more  NAR 2008»
15 years 4 months ago
EpiToolKit - a web server for computational immunomics
Predicting the T-cell-mediated immune response is an important task in vaccine design and thus one of the key problems in computational immunomics. Various methods have been devel...
Magdalena Feldhahn, Philipp Thiel, Mathias M. Schu...
AUSDM
2008
Springer
271views Data Mining» more  AUSDM 2008»
15 years 6 months ago
Classification of Brain-Computer Interface Data
In this paper we investigate the classification of mental tasks based on electroencephalographic (EEG) data for Brain Computer Interfaces (BCI) in two scenarios: off line and on-l...
Omar AlZoubi, Irena Koprinska, Rafael A. Calvo
WSC
2001
15 years 6 months ago
Teaching manufacturing systems simulation in a computer aided teaching studio
A computer aided teaching studio provides a unique environment for teaching an introductory simulation course to manufacturing engineers. Each meeting can consist of an appropriat...
Charles R. Standridge
IPPS
2007
IEEE
15 years 11 months ago
Performance and Scalability of a Component-Based Grid Application
Component-based development has emerged as an effective approach to building flexible systems, but there is little experience in applying this approach to Grid programming. This p...
Nikos Parlavantzas, Matthieu Morel, Vladimir Getov...