Sciweavers

5898 search results - page 554 / 1180
» Parallel Computing Environments and Methods
Sort
View
RT
2005
Springer
16 years 3 days ago
Out of Core Photon-Mapping for Large Buildings
This paper describes a new scheme for computing out-of-core global illumination in complex indoor scenes using a photon-mapping approach. Our method makes use of a cells-and-porta...
David Fradin, Daniel Meneveaux, Sebastien Horna
CG
2005
Springer
15 years 6 months ago
Interpretive OpenGL for computer graphics
OpenGL is the industry-leading, cross-platform graphics application programming interface (API), and the only major API with support for virtually all operating systems. Many lang...
Bo Chen, Harry H. Cheng
VTC
2007
IEEE
111views Communications» more  VTC 2007»
16 years 27 days ago
Analysis of a Spline Based, Obstacle Avoiding Path Planning Algorithm
—The Overbot is one of the original DARPA Grand Challenge vehicles now being used as a platform for autonomous vehicle research. The vehicle, equipped with a complete actuator an...
John Connors, Gabriel Elkaim
3DIM
2005
IEEE
15 years 8 months ago
Projection-Based Registration Using a Multi-View Camera for Indoor Scene Reconstruction
A registration method is proposed for 3D reconstruction of an indoor environment using a multi-view camera. In general, previous methods have a high computational complexity and a...
Sehwan Kim, Woontack Woo
VC
2010
197views more  VC 2010»
15 years 1 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond