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ATAL
2008
Springer
15 years 6 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
ACMACE
2006
ACM
15 years 10 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
AAAI
2007
15 years 6 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
NIPS
2007
15 years 5 months ago
A Game-Theoretic Approach to Apprenticeship Learning
We study the problem of an apprentice learning to behave in an environment with an unknown reward function by observing the behavior of an expert. We follow on the work of Abbeel ...
Umar Syed, Robert E. Schapire
JDCTA
2010
139views more  JDCTA 2010»
14 years 11 months ago
Tracing Anonymous Mobile Attackers in Wireless Network
In a flooding-based distributed denial-of-service (DDoS) attack, an adversary attempts to exhaust a target's computing resource. To detect DDoS attacks in a network environme...
Ming Hour Yang, Shiuhpyng Shieh