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» Partitioning crowded virtual environments
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VAST
2004
ACM
15 years 2 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...
IPPS
2003
IEEE
15 years 2 months ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
Pedro Morillo, Marcos Fernández
CONIELECOMP
2006
IEEE
15 years 3 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
VR
2011
IEEE
193views Virtual Reality» more  VR 2011»
14 years 1 months ago
Recognition-driven 3D navigation in large-scale virtual environments
We present a recognition-driven navigation system for large-scale 3D virtual environments. The proposed system contains three parts, virtual environment reconstruction, feature da...
Wei Guan, Suya You, Ulrich Neumann
DSOM
1999
Springer
15 years 1 months ago
Virtual Active Networks - Safe and Flexible Environments for Customer-managed Services
Recent research has demonstrated the benefits of active networks: customized network services can easily be built and modified, packet streams can be processed inside the network...
Marcus Brunner, Rolf Stadler