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CHI
2006
ACM
15 years 10 months ago
Collective creation and sense-making of mobile media
Traditionally, mobile media sharing and messaging has been studied from the perspective of an individual author making media available to other users. With the aim of supporting s...
Antti Salovaara, Giulio Jacucci, Antti Oulasvirta,...
IUI
2005
ACM
15 years 3 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
IUI
2011
ACM
14 years 26 days ago
TellMe: learning procedures from tutorial instruction
This paper describes an approach to allow end users to define new procedures through tutorial instruction. Our approach allows users to specify procedures in natural language in t...
Yolanda Gil, Varun Ratnakar, Christian Fritz
NETGAMES
2003
ACM
15 years 3 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
SIGCOMM
2009
ACM
15 years 4 months ago
PathForge: faithful anonymization of movement data
For most mobile networks, providers need the current position of their users to provide efficient service. The resulting motion data is not only an invaluable source for analyzing...
Sebastian Kay Belle, Marcel Waldvogel, Oliver Haas...