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EGH
2011
Springer
14 years 6 months ago
High-Performance Software Rasterization on GPUs
In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphi...
Samuli Laine, Tero Karras
VISSYM
2004
15 years 8 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
SIGGRAPH
1995
ACM
15 years 10 months ago
Automated learning of muscle-actuated locomotion through control abstraction
Control Abstraction Radek Grzeszczuk and Demetri Terzopoulos Department of Computer Science, University of Toronto 1
Radek Grzeszczuk, Demetri Terzopoulos
SI3D
2005
ACM
16 years 7 days ago
A lighting model for general participating media
Efficient and visually compelling reproduction of effects due to multiple scattering in participating media remains one of the most difficult tasks in computer graphics. Althoug...
Kyle Hegeman, Michael Ashikhmin, Simon Premoze
CG
2004
Springer
15 years 6 months ago
User interface development for interactive television: extending a commercial DTV platform to the virtual channel API
We explore the generation of interactive computer graphics at digital set-top boxes in place of the fixed graphics that were embedded to the television video before the broadcast....
Konstantinos Chorianopoulos, Diomidis Spinellis