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» Process Visualization with Levels of Detail
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CHI
2005
ACM
16 years 3 months ago
Who gets to know what when: configuring privacy permissions in an awareness application
We report on a study (N=36) of user preferences for balancing awareness with privacy. Participants defined permissions for sharing of location, availability, calendar information ...
Sameer Patil, Jennifer Lai
SI3D
2005
ACM
15 years 9 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
ITC
1998
IEEE
174views Hardware» more  ITC 1998»
15 years 7 months ago
High volume microprocessor test escapes, an analysis of defects our tests are missing
This paper explores defects found in a high volume microprocessor when shipping at a low defect level. A brief description of the manufacturing flow along with definition of DPM i...
Wayne M. Needham, Cheryl Prunty, Yeoh Eng Hong
134
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EUROCAST
2007
Springer
122views Hardware» more  EUROCAST 2007»
15 years 7 months ago
Generation of Indexes for Compiling Efficient Parsers from Formal Specifications
abstract Parsing schemata [4] provide a formal, simple and uniform way to describe, analyze and compare different parsing algorithms. The notion of a parsing schema comes from cons...
Carlos Gómez-Rodríguez, Miguel A. Al...
137
Voted
VISUALIZATION
1999
IEEE
15 years 7 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis