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» Programs as polygraphs: computability and complexity
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ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
PDPTA
1997
14 years 11 months ago
Evolving Software Tools for New Distributed Computing Environments
Abstract In future, parallel and distributed computing paradigms will replace nowadays predominant sequential and centralized ones. Facing the challenge to support the construction...
Markus Pizka, Claudia Eckert, Sascha Groh
ICTAC
2009
Springer
15 years 4 months ago
Input-Output Model Programs
Abstract. Model programs are used as high-level behavioral specifications typically representing abstract state machines. For modeling reactive systems, one uses input-output mode...
Margus Veanes, Nikolaj Bjørner
SIGGRAPH
1990
ACM
15 years 1 months ago
Real-time robot motion planning using rasterizing computer graphics hardware
We presenta real-time robot motion plannerthatis fastandcomplete to a resolution. The technique is guaranteed to find a path if one exists at the resolution, and all paths returne...
Jed Lengyel, Mark Reichert, Bruce Randall Donald, ...
AAAI
2010
14 years 11 months ago
Conformal Mapping by Computationally Efficient Methods
Dimensionality reduction is the process by which a set of data points in a higher dimensional space are mapped to a lower dimension while maintaining certain properties of these p...
Stefan Pintilie, Ali Ghodsi