We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Within the field of action recognition, features and descriptors are often engineered to be sparse and invariant to transformation. While sparsity makes the problem tractable, it ...
We study the detection performance of large scale sensor networks, configured as trees with bounded height, in which information is progressively compressed as it moves towards th...
The action language Golog has been applied successfully to the control of robots, among other things. Perhaps its greatest advantage is that a user can write programs which constr...
The paper discusses the issues concerning monitoring and diagnosis of a multi-robot system involving a team of mobile robots providing services in an environment which is partiall...