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SI3D
2005
ACM
15 years 10 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
ICCV
2009
IEEE
15 years 2 months ago
Fast realistic multi-action recognition using mined dense spatio-temporal features
Within the field of action recognition, features and descriptors are often engineered to be sparse and invariant to transformation. While sparsity makes the problem tractable, it ...
Andrew Gilbert, John Illingworth, Richard Bowden
DCC
2007
IEEE
16 years 4 months ago
Bayesian Detection in Bounded Height Tree Networks
We study the detection performance of large scale sensor networks, configured as trees with bounded height, in which information is progressively compressed as it moves towards th...
Wee-Peng Tay, John N. Tsitsiklis, Moe Z. Win
IJCAI
2007
15 years 5 months ago
Towards an Integration of Golog and Planning
The action language Golog has been applied successfully to the control of robots, among other things. Perhaps its greatest advantage is that a user can write programs which constr...
Jens Claßen, Patrick Eyerich, Gerhard Lakeme...
AIA
2006
15 years 5 months ago
Synthesizing Diagnostic Explanations from Monitoring Data in Multi-Robot Systems
The paper discusses the issues concerning monitoring and diagnosis of a multi-robot system involving a team of mobile robots providing services in an environment which is partiall...
Roberto Micalizio, Pietro Torasso, Gianluca Torta