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» Protocol Models of Human-Computer Interaction
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ACMACE
2006
ACM
15 years 4 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
HRI
2006
ACM
15 years 4 months ago
FOCUS: a generalized method for object discovery for robots that observe and interact with humans
The essence of the signal-to-symbol problem consists of associating a symbolic description of an object (e.g., a chair) to a signal (e.g., an image) that captures the real object....
Manuela M. Veloso, Paul E. Rybski, Felix von Hunde...
HAPTICS
2003
IEEE
15 years 3 months ago
Toward Robust Passivity: A Passive Control Implementation Structure for Mechanical Teleoperators
In previous papers, a passive control implementation structure is proposed for mechanical systems interacting with physical environments. The proposed implementation structure enf...
Dongjun Lee, Perry Y. Li
HPN
1992
14 years 11 months ago
Client-Network Interactions in Quality of Service Communication Environments
Multimediacommunication,with its strong requirementsfor high speed, assured quality, and reliable networking, is stimulating a great research e ort towards the development of real...
Domenico Ferrari, Jean Ramaekers, Giorgio Ventre
SIGCOMM
1995
ACM
15 years 1 months ago
Log-Based Receiver-Reliable Multicast for Distributed Interactive Simulation
Reliable multicast communication is important in large-scale distributed applications. For example, reliable multicast is used to transmit terrain and environmental updates in dis...
Hugh W. Holbrook, Sandeep K. Singhal, David R. Che...