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» Protocol Models of Human-Computer Interaction
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131
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ACMACE
2006
ACM
15 years 8 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
124
Voted
HRI
2006
ACM
15 years 8 months ago
FOCUS: a generalized method for object discovery for robots that observe and interact with humans
The essence of the signal-to-symbol problem consists of associating a symbolic description of an object (e.g., a chair) to a signal (e.g., an image) that captures the real object....
Manuela M. Veloso, Paul E. Rybski, Felix von Hunde...
123
Voted
HAPTICS
2003
IEEE
15 years 8 months ago
Toward Robust Passivity: A Passive Control Implementation Structure for Mechanical Teleoperators
In previous papers, a passive control implementation structure is proposed for mechanical systems interacting with physical environments. The proposed implementation structure enf...
Dongjun Lee, Perry Y. Li
111
Voted
HPN
1992
15 years 3 months ago
Client-Network Interactions in Quality of Service Communication Environments
Multimediacommunication,with its strong requirementsfor high speed, assured quality, and reliable networking, is stimulating a great research e ort towards the development of real...
Domenico Ferrari, Jean Ramaekers, Giorgio Ventre
135
Voted
SIGCOMM
1995
ACM
15 years 6 months ago
Log-Based Receiver-Reliable Multicast for Distributed Interactive Simulation
Reliable multicast communication is important in large-scale distributed applications. For example, reliable multicast is used to transmit terrain and environmental updates in dis...
Hugh W. Holbrook, Sandeep K. Singhal, David R. Che...