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» Protocol Models of Human-Computer Interaction
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122
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ICCV
2009
IEEE
15 years 12 days ago
Learning to predict where humans look
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable ...
Tilke Judd, Krista A. Ehinger, Frédo Durand...
163
Voted
CSCWD
2009
Springer
15 years 9 months ago
ETM Toolkit: A development tool based on Extended Topic Map
By research on Topic Map standard, the Extended Topic Map (ETM) is proposed as a novel model for better organization and management of the massive knowledge resources in E-learnin...
Lu Jiang, Jun Liu, Zhaohui Wu, Qinghua Zheng, Ya-n...
106
Voted
LAWEB
2005
IEEE
15 years 8 months ago
A Parallel Search Engine with BSP
With the technology advance and the growth of Internet, the information that can be found in this net, as well as the number of users that access to look for specific data is big...
Veronica Gil Costa, Mauricio Marín
104
Voted
INTETAIN
2005
Springer
15 years 8 months ago
Disjunctor Selection for One-Line Jokes
Here we present a model of a subtype of one-line jokes (not puns) that describes the relationship between the connector (part of the setup) and the disjunctor (often called the pun...
Jeff Stark, Kim Binsted, Benjamin Bergen
133
Voted
HAPTICS
2003
IEEE
15 years 8 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...