Sciweavers

34 search results - page 3 / 7
» Ray Tracing Point Sampled Geometry
Sort
View
VC
2010
135views more  VC 2010»
14 years 8 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
SIGGRAPH
1987
ACM
15 years 1 months ago
Generating antialiased images at low sampling densities
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital picture from point samples is difficult without resorting to extremely high sa...
Don P. Mitchell
80
Voted
PG
2007
IEEE
15 years 3 months ago
Image-Space Caustics and Curvatures
Caustics are important visual phenomena, as well as challenging global illumination effects in computer graphics. Physically caustics can be interpreted from one of two perspectiv...
Xuan Yu, Feng Li, Jingyi Yu
89
Voted
SI3D
2005
ACM
15 years 3 months ago
Adaptive sampling of intersectable models exploiting image and object-space coherence
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
Anders Adamson, Marc Alexa, Andrew Nealen
SI3D
2003
ACM
15 years 2 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler