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» Realistic modeling for facial animation
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AIR
2006
147views more  AIR 2006»
14 years 9 months ago
Virtual human animation in natural language visualisation
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Minhua Ma, Paul McKevitt
CA
2000
IEEE
15 years 2 months ago
Layered Animation using Displacement Maps
This paper presents a layered animation framework which uses displacement maps for efficient representation and animation of highly detailed surfaces. The model consists of three...
Raymond S. Smith, Wei Sun, Adrian Hilton, John Ill...
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
15 years 3 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
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JVCA
2006
134views more  JVCA 2006»
14 years 9 months ago
Multimodal expression in virtual humans
This work proposes a real-time virtual human multimodal expression model. Five modalities explore the affordances of the body: deterministic, non-deterministic, gesticulation, faci...
Celso de Melo, Ana Paiva
FGR
2002
IEEE
155views Biometrics» more  FGR 2002»
15 years 2 months ago
Model-Based Face Tracking for View-Independent Facial Expression Recognition
Facial expression recognition is necessary for designing any realistic human-machine interfaces. Previous published facial expression recognition systems achieve good recognition ...
Salih Burak Göktürk, Carlo Tomasi, Bernd...