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» Rendering Wave Effects with Augmented Light Field
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VIS
2004
IEEE
110views Visualization» more  VIS 2004»
14 years 7 months ago
Display of Vector Fields Using a Reaction-Diffusion Model
Effective visualization of vector fields relies on the ability to control the size and density of the underlying mapping to visual cues used to represent the field. In this paper ...
Allen R. Sanderson, Chris R. Johnson, Robert M. Ki...
CGI
2001
IEEE
13 years 10 months ago
Modeling and Rendering of Various Natural Phenomena Consisting of Particles
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
Tomoyuki Nishita, Yoshinori Dobashi
CVPR
2001
IEEE
14 years 8 months ago
Image-based Modeling and Rendering of Surfaces with Arbitrary BRDFs
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. This paper presents a method for image-based modeling and rendering of ...
Melissa L. Koudelka, Peter N. Belhumeur, Sebastian...
VR
2007
IEEE
195views Virtual Reality» more  VR 2007»
14 years 15 days ago
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present,...
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix,...
ICCV
2009
IEEE
13 years 4 months ago
Stereo from flickering caustics
Underwater, natural illumination typically varies strongly temporally and spatially. The reason is that waves on the water surface refract light into the water in a spatiotemporal...
Yohay Swirski, Yoav Y. Schechner, Ben Herzberg, Sh...