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» Scalable Parallelization of Harmonic Balance Simulation
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IPPS
1996
IEEE
13 years 10 months ago
A Hierarchical Parallel Processing System for the Multipass-Rendering Method
The multipass-rendering method integrating radiosity with ray-tracing gives one of the best solutions for synthesizing photo-realistic images. However, the method is also computat...
Hiroaki Kobayashi, Hitoshi Yamauchi, Yuichiro Toh,...
IPPS
2007
IEEE
14 years 17 days ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
HPDC
2007
IEEE
14 years 18 days ago
Using content-addressable networks for load balancing in desktop grids
Desktop grids combine Peer-to-Peer and Grid computing techniques to improve the robustness, reliability and scalability of job execution infrastructures. However, efficiently mat...
Jik-Soo Kim, Peter J. Keleher, Michael A. Marsh, B...
ICPPW
2009
IEEE
14 years 28 days ago
Decentralized Load Balancing for Improving Reliability in Heterogeneous Distributed Systems
Abstract—A probabilistic analytical framework for decentralized load balancing (LB) strategies for heterogeneous distributed-computing systems (DCSs) is presented with the overal...
Jorge E. Pezoa, Sagar Dhakal, Majeed M. Hayat
IPPS
2010
IEEE
13 years 4 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...