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» Self-adaptation for everyday systems
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CHI
2006
ACM
16 years 4 days ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
CHI
2008
ACM
16 years 4 days ago
Ubipay: conducting everyday payments with minimum user involvement
As services embedded into public spaces become increasingly transparent, one peripheral aspect of use continues to demand explicit user attention: payment. UbiPay is a system that...
Vili Lehdonvirta, Hayuru Soma, Hitoshi Ito, Hiroak...
CHI
2004
ACM
16 years 3 days ago
RAW: conveying minimally-mediated impressions of everyday life with an audio-photographic tool
This paper traces the development of RAW, a system combining a tool and a process for capturing and conveying audiovisual impressions of everyday life. The project aims to enable ...
Joëlle Bitton, Matthew Karau, Stefan Agamanol...
IUI
2005
ACM
15 years 5 months ago
Designing interfaces for guided collection of knowledge about everyday objects from volunteers
A new generation of intelligent applications can be enabled by broad-coverage knowledge repositories about everyday objects. We distill lessons in design of intelligent user inter...
Timothy Chklovski
108
Voted
MM
2004
ACM
192views Multimedia» more  MM 2004»
15 years 5 months ago
Communicating everyday experiences
In this paper, we present our approach to the problem of communicating everyday experiences. This is a challenging problem, since media from everyday events are unstructured, and ...
Preetha Appan, Hari Sundaram, David Birchfield