This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
The sensor network localization, SNL , problem in embedding dimension r, consists of locating the positions of wireless sensors, given only the distances between sensors that are ...
Abstract. The asynchronous techniques that exist within the programming with distributed constraints are characterized by the occurrence of the nogood values during the search for ...
User-provided object bounding box is a simple and
popular interaction paradigm considered by many existing
interactive image segmentation frameworks. However,
these frameworks t...
Victor Lempitsky, Pushmeet Kohli, Carsten Rother, ...