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» Tangible User Interaction Using Augmented Reality
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115
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ICAT
2003
IEEE
15 years 5 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
15 years 14 days ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...
88
Voted
JMM2
2008
81views more  JMM2 2008»
15 years 16 days ago
What Conditions are Required to Effectively Use Augmented Reality for Manuals in Actual Work
Augmented Reality (AR) is expected to be applied to manuals for assembling or inspecting tasks instead of traditional paper-based ones. Our previous study revealed that when an AR ...
Miwa Nakanishi, Mugihiko Ozeki, Toshiya Akasaka, Y...
UIST
2004
ACM
15 years 6 months ago
Tangible NURBS-curve manipulation techniques using graspable handles on a large display
This paper presents tangible interaction techniques for fine-tuning one-to-one scale NURBS curves on a large display for automotive design. We developed a new graspable handle wit...
Seok-Hyung Bae, Takahiro Kobayash, Ryugo Kijima, W...
IJVR
2006
116views more  IJVR 2006»
15 years 17 days ago
New Directions in 3D User Interfaces
Three-dimensional user interfaces (3D UIs) support user tasks in many non-traditional interactive systems such as virtual environments, augmented reality, and ubiquitous computing...
Doug A. Bowman, Jian Chen, Chadwick A. Wingrave, J...